┌─────────────┐ │ Known Bugs: │ ╔═╧═════════════╧═══════════════════════════════════════════════════════════════╗ ║ Critical: ║ ║ ▷ A tile accepts any nearby farm as feeding it, regardless of team. ║ ║ ▷ Going to war makes some tiles untradeable. ║ ║ ▷ End turn function does not handle multiple starves & camps right. ║ ║ ▷ Ghost tiles sometimes exist when a tile is deleted. ║ ║ ▷ Tiles can occasionally be dragged off board. ║ ║ ▷ Game slows down and freezes when the board fills up. ║ ║ ▶ ║ ║ ║ ║ Cosmetic: ║ ║ ▷ Z-levels not set correctly (or at all). ║ ║ ▷ Starvation skull sometimes fires twice. (see camp bit, above) ║ Caused when two starves at once. The end turn function double-writes the vars.play data, re-writing one of the previous tiles into it. ║ ▷ Replace help should say tiles in hand less spent tiles, not just tiles in ║ ║ hand. ║ ║ ▶ War screen text sometimes is too wide and shows up in normal mode. ║ ║ ▶ ║ ║ ║ ║ Minor: ║ ║ ▶ More comprehensive context help needed. ║ ║ ▷ Turn indicator would be nice. ║ ║ ▶ ║ ║ ▷ fixed ▶ not fixed ║ ╚═══════════════════════════════════════════════════════════════════════════════╝